using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "FormationSettings", menuName = "Gj/FormationSettings")]
public class FormationSettings : ScriptableObject
{
    [System.Serializable]
    public struct FormationItem
    {
        public string key;
        public Vector2[] values;
    }
    
    public FormationItem[] formationItems;
}